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228
src/gui/font_loader.cpp
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228
src/gui/font_loader.cpp
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#include "font_loader.hpp"
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#include "core/config/config.hpp"
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#include "imgui_internal.h"
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#include <imgui.h>
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#include <algorithm>
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#if defined(_WIN32)
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#include <algorithm>
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#include <windows.h>
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#include <winreg.h>
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static std::string search_registry_for_font(HKEY root_key, const char* subkey, const std::string& font_name_lower, const char* default_font_dir)
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{
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HKEY hKey;
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LONG result = RegOpenKeyExA(root_key, subkey, 0, KEY_READ, &hKey);
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if (result != ERROR_SUCCESS)
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return {};
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char value_name[512];
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BYTE value_data[512];
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DWORD value_name_size, value_data_size, type;
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DWORD index = 0;
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std::string found_path;
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while (true)
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{
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value_name_size = sizeof(value_name);
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value_data_size = sizeof(value_data);
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result = RegEnumValueA(hKey, index++, value_name, &value_name_size, nullptr, &type, value_data, &value_data_size);
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if (result != ERROR_SUCCESS)
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break;
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if (type != REG_SZ)
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continue;
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std::string reg_font_name = value_name;
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std::transform(reg_font_name.begin(), reg_font_name.end(), reg_font_name.begin(), ::tolower);
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if (reg_font_name.find(font_name_lower) != std::string::npos)
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{
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std::string font_file = reinterpret_cast<char*>(value_data);
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// If path is not absolute, prepend default font directory
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if (font_file.find(":\\") == std::string::npos)
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{
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found_path = std::string(default_font_dir) + "\\" + font_file;
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}
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else
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{
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found_path = font_file;
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}
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break;
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}
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}
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RegCloseKey(hKey);
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return found_path;
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}
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std::string font_loader::find_font_windows(const char* font_name)
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{
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std::string font_name_lower = font_name;
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std::transform(font_name_lower.begin(), font_name_lower.end(), font_name_lower.begin(), ::tolower);
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char windows_dir[MAX_PATH];
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GetWindowsDirectoryA(windows_dir, MAX_PATH);
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std::string system_fonts_dir = std::string(windows_dir) + "\\Fonts";
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// First, try system-wide fonts (HKEY_LOCAL_MACHINE)
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std::string path = search_registry_for_font(
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HKEY_LOCAL_MACHINE,
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"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts",
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font_name_lower,
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system_fonts_dir.c_str()
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);
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if (!path.empty())
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return path;
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// If not found, try per-user fonts (HKEY_CURRENT_USER)
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char local_appdata[MAX_PATH];
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if (GetEnvironmentVariableA("LOCALAPPDATA", local_appdata, MAX_PATH) > 0)
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{
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std::string user_fonts_dir = std::string(local_appdata) + "\\Microsoft\\Windows\\Fonts";
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path = search_registry_for_font(
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HKEY_CURRENT_USER,
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"SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts",
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font_name_lower,
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user_fonts_dir.c_str()
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);
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}
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return path;
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}
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#endif
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#if defined(__APPLE__)
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#include <CoreText/CoreText.h>
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std::vector<unsigned char> font_loader::load_font_macos(const char* font_name)
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{
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std::vector<unsigned char> out;
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CFStringRef cf_name = CFStringCreateWithCString(nullptr, font_name, kCFStringEncodingUTF8);
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if (!cf_name)
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return out;
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CTFontDescriptorRef desc = CTFontDescriptorCreateWithNameAndSize(cf_name, 12);
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CFRelease(cf_name);
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if (!desc)
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return out;
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CTFontRef font = CTFontCreateWithFontDescriptor(desc, 0, nullptr);
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CFRelease(desc);
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if (!font)
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return out;
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CFDataRef data = CTFontCopyTable(font, kCTFontTableCFF, 0);
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if (!data)
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data = CTFontCopyTable(font, kCTFontTableHead, 0);
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if (data)
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{
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CFIndex size = CFDataGetLength(data);
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out.resize(size);
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CFDataGetBytes(data, CFRangeMake(0, size), out.data());
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CFRelease(data);
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}
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CFRelease(font);
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return out;
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}
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#endif
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#if !defined(_WIN32) && !defined(__APPLE__)
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#include <fontconfig/fontconfig.h>
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std::string font_loader::find_font_linux(const char* font_name)
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{
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FcInit();
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FcPattern* pattern = FcNameParse(reinterpret_cast<const FcChar8*>(font_name));
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if (!pattern)
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return {};
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FcConfigSubstitute(nullptr, pattern, FcMatchPattern);
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FcDefaultSubstitute(pattern);
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FcResult result;
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FcPattern* match = FcFontMatch(nullptr, pattern, &result);
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std::string out;
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if (match)
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{
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FcChar8* file = nullptr;
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if (FcPatternGetString(match, FC_FILE, 0, &file) == FcResultMatch)
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out = reinterpret_cast<const char*>(file);
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FcPatternDestroy(match);
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}
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FcPatternDestroy(pattern);
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return out;
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}
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#endif
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std::string font_loader::find_font_path(const char* font_name)
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{
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#if defined(_WIN32)
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return find_font_windows(font_name);
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#elif defined(__APPLE__)
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(void)font_name;
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return {};
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#else
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return find_font_linux(font_name);
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#endif
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}
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ImFont* font_loader::load_font(const char* font_name, float size_px)
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{
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#if defined(__APPLE__)
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std::vector<unsigned char> buf = load_font_macos(font_name);
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if (buf.empty())
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return nullptr;
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return ImGui::GetIO().Fonts->AddFontFromMemoryTTF(
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buf.data(),
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static_cast<int>(buf.size()),
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size_px
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);
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#else
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std::string path = find_font_path(font_name);
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if (path.empty())
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return nullptr;
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float scale = ImGui::GetIO().DisplayFramebufferScale.y;
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return ImGui::GetIO().Fonts->AddFontFromFileTTF(
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path.c_str(),
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size_px * scale
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);
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#endif
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}
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void font_loader::push_default_font()
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{
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ImGui::PushFont(ImGui::GetDefaultFont(), clrsync::core::config::instance().font_size());
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}
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void font_loader::pop_font()
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{
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ImGui::PopFont();
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}
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