wip: moving backend-related stuff out of the app logic

This commit is contained in:
2025-12-18 16:45:49 +03:00
parent 292a748ac4
commit c68ca3dabe
8 changed files with 370 additions and 27 deletions

View File

@@ -6,7 +6,7 @@
namespace clrsync::core namespace clrsync::core
{ {
const std::string GIT_SEMVER = "0.1.6+git.g7641846"; const std::string GIT_SEMVER = "0.1.6+git.g292a748";
const std::string version_string(); const std::string version_string();
} // namespace clrsync::core } // namespace clrsync::core

View File

@@ -21,6 +21,8 @@ set(GUI_SOURCES
platform/linux/font_loader_linux.cpp platform/linux/font_loader_linux.cpp
platform/macos/font_loader_macos.cpp platform/macos/font_loader_macos.cpp
platform/windows/font_loader_windows.cpp platform/windows/font_loader_windows.cpp
backend/glfw_opengl.cpp
ui_manager.cpp
) )
if(WIN32) if(WIN32)

View File

@@ -0,0 +1,38 @@
#ifndef CLRSYNC_BACKEND_HPP
#define CLRSYNC_BACKEND_HPP
#include <string>
namespace clrsync::gui::backend{
struct window_config{
std::string title = "clrsync";
int width = 1280;
int height = 720;
bool resizable = true;
bool decorated = true;
bool transparent_framebuffer = true;
float clear_color[4] = {0.1f, 0.1f, 0.1f, 0.0f};
};
class backend_interface{
public:
virtual ~backend_interface() = default;
virtual bool initialize(const window_config& config) = 0;
virtual void shutdown() = 0;
virtual bool should_close() const = 0;
virtual void begin_frame() = 0;
virtual void end_frame() = 0;
virtual void* get_native_window() const = 0;
virtual void* get_graphics_context() const = 0;
virtual bool init_imgui_backend() = 0;
virtual void shutdown_imgui_backend() = 0;
virtual void imgui_new_frame() = 0;
virtual void imgui_render_draw_data(void* draw_data) = 0;
};
}
#endif // CLRSYNC_BACKEND_HPP

View File

@@ -0,0 +1,141 @@
#include "gui/backend/glfw_opengl.hpp"
#include <iostream>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
namespace clrsync::gui::backend
{
glfw_opengl_backend::glfw_opengl_backend() = default;
glfw_opengl_backend::~glfw_opengl_backend()
{
glfw_opengl_backend::shutdown();
}
bool glfw_opengl_backend::initialize(const window_config &config)
{
glfwSetErrorCallback([](int error, const char* description) {
std::cerr << "GLFW Error " << error << ": " << description << std::endl;
});
if (!glfwInit())
{
std::cerr << "Failed to initialize GLFW" << std::endl;
return false;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
#ifdef __APPLE__
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#else
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
#endif
glfwWindowHint(GLFW_RESIZABLE, config.resizable ? GLFW_TRUE : GLFW_FALSE);
glfwWindowHint(GLFW_DECORATED, config.decorated ? GLFW_TRUE : GLFW_FALSE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, config.transparent_framebuffer ? GLFW_TRUE : GLFW_FALSE);
m_window = glfwCreateWindow(config.width, config.height, config.title.c_str(), nullptr, nullptr);
if (!m_window)
{
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return false;
}
glfwMakeContextCurrent(m_window);
glfwSwapInterval(1);
return true;
}
void glfw_opengl_backend::shutdown()
{
if (m_window)
{
glfwDestroyWindow(m_window);
m_window = nullptr;
}
glfwTerminate();
}
bool glfw_opengl_backend::should_close() const
{
return m_window && glfwWindowShouldClose(m_window);
}
void glfw_opengl_backend::begin_frame()
{
glfwPollEvents();
if (m_window)
{
int display_w, display_h;
glfwGetFramebufferSize(m_window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
void glfw_opengl_backend::end_frame()
{
if (m_window)
{
glfwSwapBuffers(m_window);
}
}
void *glfw_opengl_backend::get_native_window() const
{
return static_cast<void *>(m_window);
}
void *glfw_opengl_backend::get_graphics_context() const
{
return static_cast<void *>(m_window);
}
bool glfw_opengl_backend::init_imgui_backend()
{
if (!m_window)
return false;
if (!ImGui_ImplGlfw_InitForOpenGL(m_window, true))
return false;
#ifdef __APPLE__
const char* glsl_version = "#version 150";
#else
const char* glsl_version = "#version 120";
#endif
if (!ImGui_ImplOpenGL3_Init(glsl_version))
{
ImGui_ImplGlfw_Shutdown();
return false;
}
return true;
}
void glfw_opengl_backend::shutdown_imgui_backend()
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
}
void glfw_opengl_backend::imgui_new_frame()
{
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
}
void glfw_opengl_backend::imgui_render_draw_data(void* draw_data)
{
ImGui_ImplOpenGL3_RenderDrawData(static_cast<ImDrawData*>(draw_data));
}
} // namespace clrsync::gui::backend

View File

@@ -0,0 +1,36 @@
#ifndef CLRSYNC_GLFW_OPENGL_HPP
#define CLRSYNC_GLFW_OPENGL_HPP
#define GL_SILENCE_DEPRECATION
#include <GLFW/glfw3.h>
#include "gui/backend/backend.hpp"
namespace clrsync::gui::backend{
class glfw_opengl_backend : public backend_interface{
public:
glfw_opengl_backend();
~glfw_opengl_backend();
bool initialize(const window_config& config) override;
void shutdown() override;
bool should_close() const override;
void begin_frame() override;
void end_frame() override;
void* get_native_window() const override;
void* get_graphics_context() const override;
bool init_imgui_backend() override;
void shutdown_imgui_backend() override;
void imgui_new_frame() override;
void imgui_render_draw_data(void* draw_data) override;
private:
GLFWwindow* m_window = nullptr;
};
}
#endif // CLRSYNC_GLFW_OPENGL_HPP

View File

@@ -9,8 +9,10 @@
#include "core/config/config.hpp" #include "core/config/config.hpp"
#include "core/io/toml_file.hpp" #include "core/io/toml_file.hpp"
#include "gui/backend/glfw_opengl.hpp"
#include "gui/helpers/imgui_helpers.hpp" #include "gui/helpers/imgui_helpers.hpp"
#include "gui/platform/font_loader.hpp" #include "gui/platform/font_loader.hpp"
#include "gui/ui_manager.hpp"
#include "gui/views/about_window.hpp" #include "gui/views/about_window.hpp"
#include "gui/views/color_scheme_editor.hpp" #include "gui/views/color_scheme_editor.hpp"
#include "gui/views/settings_window.hpp" #include "gui/views/settings_window.hpp"
@@ -35,32 +37,42 @@ int main(int, char **)
static std::string ini_path = (base.parent_path() / "layout.ini").string(); static std::string ini_path = (base.parent_path() / "layout.ini").string();
bool first_time = !std::filesystem::exists(ini_path); bool first_time = !std::filesystem::exists(ini_path);
GLFWwindow *window = init_glfw(); printf("GLFW Version: %s\n", glfwGetVersionString());
if (!window)
return 1;
printf("GLFV Version: %s\n", glfwGetVersionString()); auto backend = clrsync::gui::backend::glfw_opengl_backend();
auto window_config = clrsync::gui::backend::window_config();
window_config.title = "clrsync";
window_config.width = 1280;
window_config.height = 720;
window_config.transparent_framebuffer = true;
std::cout << "GLFW runtime platform: "; if (!backend.initialize(window_config))
switch (glfwGetPlatform())
{ {
case GLFW_PLATFORM_WAYLAND: std::cerr << "Failed to initialize backend." << std::endl;
std::cout << "Wayland\n"; return 1;
break;
case GLFW_PLATFORM_X11:
std::cout << "X11\n";
break;
case GLFW_PLATFORM_COCOA:
std::cout << "Cocoa\n";
break;
case GLFW_PLATFORM_WIN32:
std::cout << "Win32\n";
break;
default:
std::cout << "Unknown\n";
} }
init_imgui(window, ini_path); std::cout << "GLFW runtime platform: ";
switch (glfwGetPlatform()) {
case GLFW_PLATFORM_WAYLAND: std::cout << "Wayland\n"; break;
case GLFW_PLATFORM_X11: std::cout << "X11\n"; break;
case GLFW_PLATFORM_COCOA: std::cout << "Cocoa\n"; break;
case GLFW_PLATFORM_WIN32: std::cout << "Win32\n"; break;
default: std::cout << "Unknown\n";
}
clrsync::gui::ui_manager ui_manager(&backend);
clrsync::gui::ui_config ui_cfg;
ui_cfg.ini_path = ini_path;
ui_cfg.enable_docking = true;
ui_cfg.enable_keyboard_nav = true;
if (!ui_manager.initialize(ui_cfg))
{
std::cerr << "Failed to initialize UI manager." << std::endl;
return 1;
}
font_loader loader; font_loader loader;
@@ -80,11 +92,12 @@ int main(int, char **)
templateEditor.apply_current_palette(colorEditor.controller().current_palette()); templateEditor.apply_current_palette(colorEditor.controller().current_palette());
settingsWindow.set_palette(colorEditor.controller().current_palette()); settingsWindow.set_palette(colorEditor.controller().current_palette());
while (!glfwWindowShouldClose(window)) while (!backend.should_close())
{ {
glfwPollEvents(); backend.begin_frame();
loader.push_default_font(); loader.push_default_font();
begin_frame(); ui_manager.begin_frame();
render_menu_bar(&aboutWindow, &settingsWindow); render_menu_bar(&aboutWindow, &settingsWindow);
setup_main_dockspace(first_time); setup_main_dockspace(first_time);
@@ -95,8 +108,12 @@ int main(int, char **)
settingsWindow.render(); settingsWindow.render();
loader.pop_font(); loader.pop_font();
end_frame(window);
ui_manager.end_frame();
backend.end_frame();
} }
shutdown(window);
ui_manager.shutdown();
backend.shutdown();
return 0; return 0;
} }

71
src/gui/ui_manager.cpp Normal file
View File

@@ -0,0 +1,71 @@
#include "gui/ui_manager.hpp"
#include "gui/backend/backend.hpp"
#include <imgui.h>
namespace clrsync::gui
{
ui_manager::ui_manager(backend::backend_interface* backend)
: m_backend(backend)
{
}
ui_manager::~ui_manager()
{
shutdown();
}
bool ui_manager::initialize(const ui_config& config)
{
IMGUI_CHECKVERSION();
m_imgui_context = ImGui::CreateContext();
if (!m_imgui_context)
{
return false;
}
ImGuiIO& io = ImGui::GetIO();
if (config.enable_docking)
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
if (config.enable_keyboard_nav)
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
if (!config.ini_path.empty())
io.IniFilename = config.ini_path.c_str();
ImGui::StyleColorsDark();
if (!m_backend->init_imgui_backend())
{
ImGui::DestroyContext(static_cast<ImGuiContext*>(m_imgui_context));
m_imgui_context = nullptr;
return false;
}
return true;
}
void ui_manager::shutdown()
{
if (m_imgui_context)
{
m_backend->shutdown_imgui_backend();
ImGui::DestroyContext(static_cast<ImGuiContext*>(m_imgui_context));
m_imgui_context = nullptr;
}
}
void ui_manager::begin_frame()
{
m_backend->imgui_new_frame();
ImGui::NewFrame();
}
void ui_manager::end_frame()
{
ImGui::Render();
m_backend->imgui_render_draw_data(ImGui::GetDrawData());
}
}

38
src/gui/ui_manager.hpp Normal file
View File

@@ -0,0 +1,38 @@
#ifndef CLRSYNC_UI_MANAGER_HPP
#define CLRSYNC_UI_MANAGER_HPP
#include <string>
namespace clrsync::gui::backend
{
class backend_interface;
}
namespace clrsync::gui
{
struct ui_config
{
std::string ini_path = "";
bool enable_docking = true;
bool enable_keyboard_nav = true;
};
class ui_manager
{
public:
explicit ui_manager(backend::backend_interface *backend);
~ui_manager();
bool initialize(const ui_config& config = ui_config());
void shutdown();
void begin_frame();
void end_frame();
private:
backend::backend_interface *m_backend;
void *m_imgui_context = nullptr;
};
}
#endif