#include "gui/controllers/theme_applier.hpp" #include "imgui.h" namespace theme_applier { static uint32_t get_color_u32(const clrsync::core::palette ¤t, const std::string &key) { const auto &col = current.get_color(key); const uint32_t hex = col.hex(); // Convert from RRGGBBAA to AABBGGRR (ImGui format) const uint32_t r = (hex >> 24) & 0xFF; const uint32_t g = (hex >> 16) & 0xFF; const uint32_t b = (hex >> 8) & 0xFF; const uint32_t a = hex & 0xFF; return (a << 24) | (b << 16) | (g << 8) | r; } void apply_to_editor(TextEditor &editor, const clrsync::core::palette ¤t) { auto palette = editor.GetPalette(); palette[int(TextEditor::PaletteIndex::Default)] = get_color_u32(current, "editor_main"); palette[int(TextEditor::PaletteIndex::Keyword)] = get_color_u32(current, "editor_command"); palette[int(TextEditor::PaletteIndex::Number)] = get_color_u32(current, "editor_warning"); palette[int(TextEditor::PaletteIndex::String)] = get_color_u32(current, "editor_string"); palette[int(TextEditor::PaletteIndex::CharLiteral)] = get_color_u32(current, "editor_string"); palette[int(TextEditor::PaletteIndex::Punctuation)] = get_color_u32(current, "editor_main"); palette[int(TextEditor::PaletteIndex::Preprocessor)] = get_color_u32(current, "editor_emphasis"); palette[int(TextEditor::PaletteIndex::Identifier)] = get_color_u32(current, "editor_main"); palette[int(TextEditor::PaletteIndex::KnownIdentifier)] = get_color_u32(current, "editor_link"); palette[int(TextEditor::PaletteIndex::PreprocIdentifier)] = get_color_u32(current, "editor_link"); palette[int(TextEditor::PaletteIndex::Comment)] = get_color_u32(current, "editor_comment"); palette[int(TextEditor::PaletteIndex::MultiLineComment)] = get_color_u32(current, "editor_comment"); palette[int(TextEditor::PaletteIndex::Background)] = get_color_u32(current, "editor_background"); palette[int(TextEditor::PaletteIndex::Cursor)] = get_color_u32(current, "cursor"); palette[int(TextEditor::PaletteIndex::Selection)] = get_color_u32(current, "editor_selected"); palette[int(TextEditor::PaletteIndex::ErrorMarker)] = get_color_u32(current, "editor_error"); palette[int(TextEditor::PaletteIndex::Breakpoint)] = get_color_u32(current, "editor_error"); palette[int(TextEditor::PaletteIndex::LineNumber)] = get_color_u32(current, "editor_line_number"); palette[int(TextEditor::PaletteIndex::CurrentLineFill)] = get_color_u32(current, "surface_variant"); palette[int(TextEditor::PaletteIndex::CurrentLineFillInactive)] = get_color_u32(current, "surface"); palette[int(TextEditor::PaletteIndex::CurrentLineEdge)] = get_color_u32(current, "border_focused"); editor.SetPalette(palette); } void apply_to_imgui(const clrsync::core::palette ¤t) { auto getColor = [&](const std::string &key) -> ImVec4 { const auto &col = current.get_color(key); const uint32_t hex = col.hex(); return {((hex >> 24) & 0xFF) / 255.0f, ((hex >> 16) & 0xFF) / 255.0f, ((hex >> 8) & 0xFF) / 255.0f, ((hex) & 0xFF) / 255.0f}; }; ImGuiStyle &style = ImGui::GetStyle(); const ImVec4 bg = getColor("background"); const ImVec4 onBg = getColor("on_background"); const ImVec4 surface = getColor("surface"); const ImVec4 onSurface = getColor("on_surface"); const ImVec4 surfaceVariant = getColor("surface_variant"); const ImVec4 onSurfaceVariant = getColor("on_surface_variant"); const ImVec4 fg = getColor("foreground"); const ImVec4 fgInactive = getColor("editor_inactive"); const ImVec4 accent = getColor("accent"); const ImVec4 border = getColor("border"); const ImVec4 error = getColor("error"); const ImVec4 onError = getColor("on_error"); const ImVec4 success = getColor("success"); const ImVec4 onSuccess = getColor("on_success"); const ImVec4 warning = getColor("warning"); const ImVec4 onWarning = getColor("on_warning"); const ImVec4 info = getColor("info"); const ImVec4 onInfo = getColor("on_info"); style.Colors[ImGuiCol_WindowBg] = bg; style.Colors[ImGuiCol_ChildBg] = surface; style.Colors[ImGuiCol_PopupBg] = surface; style.Colors[ImGuiCol_Border] = border; style.Colors[ImGuiCol_BorderShadow] = ImVec4(0, 0, 0, 0); style.Colors[ImGuiCol_Text] = onSurface; style.Colors[ImGuiCol_TextDisabled] = onSurfaceVariant; style.Colors[ImGuiCol_TextSelectedBg] = accent; style.Colors[ImGuiCol_Header] = surfaceVariant; style.Colors[ImGuiCol_HeaderHovered] = ImVec4(accent.x, accent.y, accent.z, 0.8f); style.Colors[ImGuiCol_HeaderActive] = accent; style.Colors[ImGuiCol_Button] = surfaceVariant; style.Colors[ImGuiCol_ButtonHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ButtonActive] = accent; style.Colors[ImGuiCol_FrameBg] = surfaceVariant; style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(surfaceVariant.x * 1.1f, surfaceVariant.y * 1.1f, surfaceVariant.z * 1.1f, 1.0f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(surfaceVariant.x * 1.2f, surfaceVariant.y * 1.2f, surfaceVariant.z * 1.2f, 1.0f); style.Colors[ImGuiCol_TitleBg] = surface; style.Colors[ImGuiCol_TitleBgActive] = surfaceVariant; style.Colors[ImGuiCol_TitleBgCollapsed] = surface; style.Colors[ImGuiCol_ScrollbarBg] = surface; style.Colors[ImGuiCol_ScrollbarGrab] = surfaceVariant; style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ScrollbarGrabActive] = accent; style.Colors[ImGuiCol_SliderGrab] = accent; style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(accent.x * 1.2f, accent.y * 1.2f, accent.z * 1.2f, 1.0f); style.Colors[ImGuiCol_CheckMark] = accent; style.Colors[ImGuiCol_ResizeGrip] = surfaceVariant; style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ResizeGripActive] = accent; style.Colors[ImGuiCol_Tab] = surface; style.Colors[ImGuiCol_TabHovered] = ImVec4(accent.x, accent.y, accent.z, 0.8f); style.Colors[ImGuiCol_TabActive] = surfaceVariant; style.Colors[ImGuiCol_TabUnfocused] = surface; style.Colors[ImGuiCol_TabUnfocusedActive] = surfaceVariant; style.Colors[ImGuiCol_TabSelectedOverline] = accent; style.Colors[ImGuiCol_TableHeaderBg] = surfaceVariant; style.Colors[ImGuiCol_TableBorderStrong] = border; style.Colors[ImGuiCol_TableBorderLight] = ImVec4(border.x * 0.7f, border.y * 0.7f, border.z * 0.7f, border.w); style.Colors[ImGuiCol_TableRowBg] = ImVec4(0, 0, 0, 0); style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(onSurfaceVariant.x, onSurfaceVariant.y, onSurfaceVariant.z, 0.06f); style.Colors[ImGuiCol_Separator] = border; style.Colors[ImGuiCol_SeparatorHovered] = accent; style.Colors[ImGuiCol_SeparatorActive] = accent; style.Colors[ImGuiCol_MenuBarBg] = surface; style.Colors[ImGuiCol_DockingPreview] = ImVec4(accent.x, accent.y, accent.z, 0.7f); style.Colors[ImGuiCol_DockingEmptyBg] = bg; } } // namespace theme_applier