#include "theme_applier.hpp" #include "imgui.h" #include namespace theme_applier { void apply_to_editor(TextEditor& editor, const clrsync::core::palette& current) { if (current.colors().empty()) return; auto get_color_u32 = [&](const std::string &key, const std::string &fallback = "") -> uint32_t { auto it = current.colors().find(key); if (it == current.colors().end() && !fallback.empty()) { it = current.colors().find(fallback); } if (it != current.colors().end()) { const auto &col = it->second; const uint32_t hex = col.hex(); // Convert from RRGGBBAA to AABBGGRR (ImGui format) const uint32_t r = (hex >> 24) & 0xFF; const uint32_t g = (hex >> 16) & 0xFF; const uint32_t b = (hex >> 8) & 0xFF; const uint32_t a = hex & 0xFF; return (a << 24) | (b << 16) | (g << 8) | r; } return 0xFFFFFFFF; }; auto palette = editor.GetPalette(); palette[int(TextEditor::PaletteIndex::Default)] = get_color_u32("editor_main"); palette[int(TextEditor::PaletteIndex::Keyword)] = get_color_u32("editor_command"); palette[int(TextEditor::PaletteIndex::Number)] = get_color_u32("editor_warning"); palette[int(TextEditor::PaletteIndex::String)] = get_color_u32("editor_string"); palette[int(TextEditor::PaletteIndex::CharLiteral)] = get_color_u32("editor_string"); palette[int(TextEditor::PaletteIndex::Punctuation)] = get_color_u32("editor_main"); palette[int(TextEditor::PaletteIndex::Preprocessor)] = get_color_u32("editor_emphasis"); palette[int(TextEditor::PaletteIndex::Identifier)] = get_color_u32("editor_main"); palette[int(TextEditor::PaletteIndex::KnownIdentifier)] = get_color_u32("editor_link"); palette[int(TextEditor::PaletteIndex::PreprocIdentifier)] = get_color_u32("editor_link"); palette[int(TextEditor::PaletteIndex::Comment)] = get_color_u32("editor_comment"); palette[int(TextEditor::PaletteIndex::MultiLineComment)] = get_color_u32("editor_comment"); palette[int(TextEditor::PaletteIndex::Background)] = get_color_u32("editor_background"); palette[int(TextEditor::PaletteIndex::Cursor)] = get_color_u32("cursor"); palette[int(TextEditor::PaletteIndex::Selection)] = get_color_u32("editor_selected"); palette[int(TextEditor::PaletteIndex::ErrorMarker)] = get_color_u32("editor_error"); palette[int(TextEditor::PaletteIndex::Breakpoint)] = get_color_u32("editor_error"); palette[int(TextEditor::PaletteIndex::LineNumber)] = get_color_u32("editor_line_number"); palette[int(TextEditor::PaletteIndex::CurrentLineFill)] = get_color_u32("surface_variant"); palette[int(TextEditor::PaletteIndex::CurrentLineFillInactive)] = get_color_u32("surface"); palette[int(TextEditor::PaletteIndex::CurrentLineEdge)] = get_color_u32("border_focused"); editor.SetPalette(palette); } void apply_to_imgui(const clrsync::core::palette& current) { if (current.colors().empty()) return; auto getColor = [&](const std::string &key, const std::string &fallback = "") -> ImVec4 { auto it = current.colors().find(key); if (it == current.colors().end() && !fallback.empty()) { it = current.colors().find(fallback); } if (it != current.colors().end()) { const uint32_t hex = it->second.hex(); return {((hex >> 24) & 0xFF) / 255.0f, ((hex >> 16) & 0xFF) / 255.0f, ((hex >> 8) & 0xFF) / 255.0f, ((hex) & 0xFF) / 255.0f}; } std::cout << "WARNING: Color key '" << key << "' not found!\n"; return {1, 1, 1, 1}; }; ImGuiStyle &style = ImGui::GetStyle(); const ImVec4 bg = getColor("background"); const ImVec4 surface = getColor("surface"); const ImVec4 surfaceVariant = getColor("surface_variant"); const ImVec4 fg = getColor("foreground"); const ImVec4 fgInactive = getColor("editor_inactive"); const ImVec4 accent = getColor("accent"); const ImVec4 border = getColor("border"); style.Colors[ImGuiCol_WindowBg] = bg; style.Colors[ImGuiCol_ChildBg] = surface; style.Colors[ImGuiCol_PopupBg] = surface; style.Colors[ImGuiCol_Border] = border; style.Colors[ImGuiCol_BorderShadow] = ImVec4(0, 0, 0, 0); style.Colors[ImGuiCol_Text] = fg; style.Colors[ImGuiCol_TextDisabled] = fgInactive; style.Colors[ImGuiCol_Header] = surfaceVariant; style.Colors[ImGuiCol_HeaderHovered] = ImVec4(accent.x, accent.y, accent.z, 0.8f); style.Colors[ImGuiCol_HeaderActive] = accent; style.Colors[ImGuiCol_Button] = surfaceVariant; style.Colors[ImGuiCol_ButtonHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ButtonActive] = accent; style.Colors[ImGuiCol_FrameBg] = surfaceVariant; style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(surfaceVariant.x * 1.1f, surfaceVariant.y * 1.1f, surfaceVariant.z * 1.1f, 1.0f); style.Colors[ImGuiCol_FrameBgActive] = ImVec4(surfaceVariant.x * 1.2f, surfaceVariant.y * 1.2f, surfaceVariant.z * 1.2f, 1.0f); style.Colors[ImGuiCol_TitleBg] = surface; style.Colors[ImGuiCol_TitleBgActive] = surfaceVariant; style.Colors[ImGuiCol_TitleBgCollapsed] = surface; style.Colors[ImGuiCol_ScrollbarBg] = surface; style.Colors[ImGuiCol_ScrollbarGrab] = surfaceVariant; style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ScrollbarGrabActive] = accent; style.Colors[ImGuiCol_SliderGrab] = accent; style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(accent.x * 1.2f, accent.y * 1.2f, accent.z * 1.2f, 1.0f); style.Colors[ImGuiCol_CheckMark] = accent; style.Colors[ImGuiCol_ResizeGrip] = surfaceVariant; style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(accent.x, accent.y, accent.z, 0.6f); style.Colors[ImGuiCol_ResizeGripActive] = accent; style.Colors[ImGuiCol_Tab] = surface; style.Colors[ImGuiCol_TabHovered] = ImVec4(accent.x, accent.y, accent.z, 0.8f); style.Colors[ImGuiCol_TabActive] = surfaceVariant; style.Colors[ImGuiCol_TabUnfocused] = surface; style.Colors[ImGuiCol_TabUnfocusedActive] = surfaceVariant; style.Colors[ImGuiCol_TabSelectedOverline] = accent; style.Colors[ImGuiCol_TableHeaderBg] = surfaceVariant; style.Colors[ImGuiCol_TableBorderStrong] = border; style.Colors[ImGuiCol_TableBorderLight] = ImVec4(border.x * 0.7f, border.y * 0.7f, border.z * 0.7f, border.w); style.Colors[ImGuiCol_TableRowBg] = ImVec4(0, 0, 0, 0); style.Colors[ImGuiCol_TableRowBgAlt] = ImVec4(fg.x, fg.y, fg.z, 0.06f); style.Colors[ImGuiCol_Separator] = border; style.Colors[ImGuiCol_SeparatorHovered] = accent; style.Colors[ImGuiCol_SeparatorActive] = accent; style.Colors[ImGuiCol_MenuBarBg] = surface; style.Colors[ImGuiCol_DockingPreview] = ImVec4(accent.x, accent.y, accent.z, 0.7f); style.Colors[ImGuiCol_DockingEmptyBg] = bg; } } // namespace theme_applier