Files
clrsync/src/gui/backend/glfw_opengl.cpp

164 lines
3.7 KiB
C++

#include "gui/backend/glfw_opengl.hpp"
#include <iostream>
#include <string>
#include <GLFW/glfw3.h>
#include <imgui.h>
#include <imgui_impl_glfw.h>
#include <imgui_impl_opengl3.h>
namespace clrsync::gui::backend
{
glfw_opengl_backend::glfw_opengl_backend() = default;
glfw_opengl_backend::~glfw_opengl_backend()
{
glfw_opengl_backend::shutdown();
}
void glfw_opengl_backend::focus_callback(GLFWwindow*, int focused)
{
glfwSwapInterval(focused ? 1 : 0);
}
bool glfw_opengl_backend::initialize(const window_config &config)
{
glfwSetErrorCallback([](int error, const char* description) {
std::cerr << "GLFW Error " << error << ": " << description << std::endl;
});
if (!glfwInit())
{
std::cerr << "Failed to initialize GLFW" << std::endl;
return false;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
#ifdef __APPLE__
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
#else
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
#endif
glfwWindowHint(GLFW_RESIZABLE,GLFW_TRUE);
glfwWindowHint(GLFW_DECORATED, config.decorated ? GLFW_TRUE : GLFW_FALSE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, config.transparent_framebuffer ? GLFW_TRUE : GLFW_FALSE);
m_window = glfwCreateWindow(config.width, config.height, config.title.c_str(), nullptr, nullptr);
if (!m_window)
{
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return false;
}
glfwMakeContextCurrent(m_window);
glfwSwapInterval(1);
glfwSetWindowFocusCallback(m_window, focus_callback);
return true;
}
void glfw_opengl_backend::shutdown()
{
if (m_window)
{
glfwDestroyWindow(m_window);
m_window = nullptr;
}
glfwTerminate();
}
bool glfw_opengl_backend::should_close() const
{
return m_window && glfwWindowShouldClose(m_window);
}
void glfw_opengl_backend::begin_frame()
{
glfwPollEvents();
if (m_window)
{
int display_w, display_h;
glfwGetFramebufferSize(m_window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
}
}
void glfw_opengl_backend::end_frame()
{
if (m_window)
{
glfwSwapBuffers(m_window);
}
}
void *glfw_opengl_backend::get_native_window() const
{
return static_cast<void *>(m_window);
}
void *glfw_opengl_backend::get_graphics_context() const
{
return static_cast<void *>(m_window);
}
std::string glfw_opengl_backend::get_glfw_version() const
{
return glfwGetVersionString();
}
std::string glfw_opengl_backend::get_glfw_platform() const
{
switch (glfwGetPlatform()) {
case GLFW_PLATFORM_WAYLAND: return "Wayland";
case GLFW_PLATFORM_X11: return "X11";
case GLFW_PLATFORM_COCOA: return "Cocoa";
case GLFW_PLATFORM_WIN32: return "Win32";
default: return "Unknown";
}
}
bool glfw_opengl_backend::init_imgui_backend()
{
if (!m_window)
return false;
if (!ImGui_ImplGlfw_InitForOpenGL(m_window, true))
return false;
#ifdef __APPLE__
const char* glsl_version = "#version 150";
#else
const char* glsl_version = "#version 120";
#endif
if (!ImGui_ImplOpenGL3_Init(glsl_version))
{
ImGui_ImplGlfw_Shutdown();
return false;
}
return true;
}
void glfw_opengl_backend::shutdown_imgui_backend()
{
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
}
void glfw_opengl_backend::imgui_new_frame()
{
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
}
void glfw_opengl_backend::imgui_render_draw_data(void* draw_data)
{
ImGui_ImplOpenGL3_RenderDrawData(static_cast<ImDrawData*>(draw_data));
}
} // namespace clrsync::gui::backend