Files
egui_knob/src/lib.rs
2025-07-16 01:09:38 +03:00

339 lines
11 KiB
Rust

use core::f32;
use egui::{Align2, Color32, Rect, Response, Sense, Stroke, Ui, Vec2, Widget};
/// Position of the label relative to the knob
pub enum LabelPosition {
Top,
Bottom,
Left,
Right,
}
/// Visual style of the knob indicator
pub enum KnobStyle {
/// A line extending from the center to the edge
Wiper,
/// A dot on the edge of the knob
Dot,
}
/// A circular knob widget for egui that can be dragged to change a value
///
/// # Example
/// ```
/// let mut value = 0.5;
/// Knob::new(&mut value, 0.0, 1.0, KnobStyle::Wiper)
/// .with_size(50.0)
/// .with_label("Volume", LabelPosition::Bottom)
/// .with_step(0.1);
/// ```
pub struct Knob<'a> {
value: &'a mut f32,
min: f32,
max: f32,
size: f32,
font_size: f32,
stroke_width: f32,
knob_color: Color32,
line_color: Color32,
text_color: Color32,
label: Option<String>,
label_position: LabelPosition,
style: KnobStyle,
label_offset: f32,
label_format: Box<dyn Fn(f32) -> String>,
step: Option<f32>,
/// Minimum angle in radians.
/// Specifies the lower bound of the knob's rotation.
/// Expected range: 0.0 to TAU. Values outside this range are allowed if your use case requires it.
min_angle: f32,
/// Maximum angle in radians.
/// Specifies the upper bound of the knob's rotation.
/// Can be any value > `min_angle`
/// range `max_angle` - `min_angle` > TAU is allowed but will induce multi-turn
max_angle: f32,
}
impl<'a> Knob<'a> {
/// Creates a new knob widget
///
/// # Arguments
/// * `value` - Mutable reference to the value controlled by the knob
/// * `min` - Minimum value
/// * `max` - Maximum value
/// * `style` - Visual style of the knob indicator
pub fn new(value: &'a mut f32, min: f32, max: f32, style: KnobStyle) -> Self {
Self {
value,
min,
max,
size: 40.0,
font_size: 12.0,
stroke_width: 2.0,
knob_color: Color32::GRAY,
line_color: Color32::GRAY,
text_color: Color32::WHITE,
label: None,
label_position: LabelPosition::Bottom,
style,
label_offset: 1.0,
label_format: Box::new(|v| format!("{:.2}", v)),
step: None,
// Hardcode those two angles to ENSURE backward compatibility
min_angle: -std::f32::consts::PI,
max_angle: std::f32::consts::PI * 0.5,
}
}
/// Sets the angular sweep range of the knob
///
/// This controls where the knob starts and how far it can rotate. By default,
/// knobs start at the left (180°) and sweep 270° clockwise to bottom.
///
/// # Arguments
/// * `start_angle_normalized` - Starting position as fraction of full circle:
/// - `0.0` = bottom (6 o'clock)
/// - `0.25` = left (9 o'clock)
/// - `0.5` = top (12 o'clock)
/// - `0.75` = right (3 o'clock)
/// * `range` - How far the knob can sweep as fraction of full circle:
/// - `0.25` = quarter turn (90°)
/// - `0.5` = half turn (180°)
/// - `0.75` = three-quarter turn (270°)
/// - `1.0` = full turn (360°)
/// - Values > 1.0 create multi-turn knobs
/// - Negative values are clamped to 0.0
///
/// Note: the start angle is offset by PI/2 so that `0.0` is at the bottom (6 o'clock)
pub fn with_sweep_range(mut self, start_angle_normalized: f32, range: f32) -> Self {
if start_angle_normalized.is_nan() || range.is_nan() {
// Invalid input, return unchanged
return self;
}
self.min_angle =
start_angle_normalized.rem_euclid(1.) * f32::consts::TAU + f32::consts::PI / 2.;
// A range of 1. represent a full turn
self.max_angle = self.min_angle + range.max(0.) * f32::consts::TAU;
self
}
/// Sets the size of the knob
pub fn with_size(mut self, size: f32) -> Self {
self.size = size;
self
}
/// Sets the font size for the label
pub fn with_font_size(mut self, size: f32) -> Self {
self.font_size = size;
self
}
/// Sets the stroke width for the knob's outline and indicator
pub fn with_stroke_width(mut self, width: f32) -> Self {
self.stroke_width = width;
self
}
/// Sets the colors for different parts of the knob
///
/// # Arguments
/// * `knob_color` - Color of the knob's outline
/// * `line_color` - Color of the indicator
/// * `text_color` - Color of the label text
pub fn with_colors(
mut self,
knob_color: Color32,
line_color: Color32,
text_color: Color32,
) -> Self {
self.knob_color = knob_color;
self.line_color = line_color;
self.text_color = text_color;
self
}
/// Adds a label to the knob
///
/// # Arguments
/// * `label` - Text to display
/// * `position` - Position of the label relative to the knob
pub fn with_label(mut self, label: impl Into<String>, position: LabelPosition) -> Self {
self.label = Some(label.into());
self.label_position = position;
self
}
/// Sets the spacing between the knob and its label
pub fn with_label_offset(mut self, offset: f32) -> Self {
self.label_offset = offset;
self
}
/// Sets a custom format function for displaying the value
///
/// # Example
/// ```
/// # let mut value = 0.5;
/// Knob::new(&mut value, 0.0, 1.0, KnobStyle::Wiper)
/// .with_label_format(|v| format!("{:.1}%", v * 100.0));
/// ```
pub fn with_label_format(mut self, format: impl Fn(f32) -> String + 'static) -> Self {
self.label_format = Box::new(format);
self
}
/// Sets the step size for value changes
///
/// When set, the value will snap to discrete steps as the knob is dragged.
pub fn with_step(mut self, step: f32) -> Self {
self.step = Some(step);
self
}
// Private
fn compute_angle(&self) -> f32 {
if self.min == self.max {
self.min_angle
} else {
self.min_angle
+ (*self.value - self.min) / (self.max - self.min)
* (self.max_angle - self.min_angle)
}
}
}
impl Widget for Knob<'_> {
fn ui(self, ui: &mut Ui) -> Response {
let knob_size = Vec2::splat(self.size);
let label_size = if let Some(label) = &self.label {
let font_id = egui::FontId::proportional(self.font_size);
let max_text = format!("{}: {}", label, (self.label_format)(self.max));
ui.painter()
.layout(max_text, font_id, Color32::WHITE, f32::INFINITY)
.size()
} else {
Vec2::ZERO
};
let label_padding = 2.0;
let adjusted_size = match self.label_position {
LabelPosition::Top | LabelPosition::Bottom => Vec2::new(
knob_size.x.max(label_size.x + label_padding * 2.0),
knob_size.y + label_size.y + label_padding * 2.0 + self.label_offset,
),
LabelPosition::Left | LabelPosition::Right => Vec2::new(
knob_size.x + label_size.x + label_padding * 2.0 + self.label_offset,
knob_size.y.max(label_size.y + label_padding * 2.0),
),
};
let (rect, mut response) = ui.allocate_exact_size(adjusted_size, Sense::drag());
if response.dragged() {
let delta = response.drag_delta().y;
let range = self.max - self.min;
let step = self.step.unwrap_or(range * 0.005);
let new_value = (*self.value - delta * step).clamp(self.min, self.max);
*self.value = if let Some(step) = self.step {
let steps = ((new_value - self.min) / step).round();
(self.min + steps * step).clamp(self.min, self.max)
} else {
new_value
};
response.mark_changed();
}
let painter = ui.painter();
let knob_rect = match self.label_position {
LabelPosition::Left => {
Rect::from_min_size(rect.right_top() + Vec2::new(-knob_size.x, 0.0), knob_size)
}
LabelPosition::Right => Rect::from_min_size(rect.left_top(), knob_size),
LabelPosition::Top => Rect::from_min_size(
rect.left_bottom() + Vec2::new((rect.width() - knob_size.x) / 2.0, -knob_size.y),
knob_size,
),
LabelPosition::Bottom => Rect::from_min_size(
rect.left_top() + Vec2::new((rect.width() - knob_size.x) / 2.0, 0.0),
knob_size,
),
};
let center = knob_rect.center();
let radius = knob_size.x / 2.0;
let angle = self.compute_angle();
let knob_hovered = response.hovered();
let knob_color = if knob_hovered {
self.knob_color.linear_multiply(1.2)
} else {
self.knob_color
};
painter.circle_stroke(center, radius, Stroke::new(self.stroke_width, knob_color));
match self.style {
KnobStyle::Wiper => {
let pointer = center + Vec2::angled(angle) * (radius * 0.7);
painter.line_segment(
[center, pointer],
Stroke::new(self.stroke_width * 1.5, self.line_color),
);
}
KnobStyle::Dot => {
let dot_pos = center + Vec2::angled(angle) * (radius * 0.7);
painter.circle_filled(dot_pos, self.stroke_width * 1.5, self.line_color);
}
}
if let Some(label) = self.label {
let label_text = format!("{}: {}", label, (self.label_format)(*self.value));
let font_id = egui::FontId::proportional(self.font_size);
let (label_pos, alignment) = match self.label_position {
LabelPosition::Top => (
Vec2::new(
rect.center().x,
rect.min.y - self.label_offset + label_padding,
),
Align2::CENTER_TOP,
),
LabelPosition::Bottom => (
Vec2::new(rect.center().x, rect.max.y + self.label_offset),
Align2::CENTER_BOTTOM,
),
LabelPosition::Left => (
Vec2::new(rect.min.x - self.label_offset, rect.center().y),
Align2::LEFT_CENTER,
),
LabelPosition::Right => (
Vec2::new(rect.max.x + self.label_offset, rect.center().y),
Align2::RIGHT_CENTER,
),
};
ui.painter().text(
label_pos.to_pos2(),
alignment,
label_text,
font_id,
self.text_color,
);
}
// Draw the bounding rect
//painter.rect_stroke(rect, 0.0, Stroke::new(1.0, Color32::RED));
response
}
}