mirror of
https://github.com/obsqrbtz/egui_knob.git
synced 2026-04-08 20:19:17 +03:00
339 lines
11 KiB
Rust
339 lines
11 KiB
Rust
use core::f32;
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use egui::{Align2, Color32, Rect, Response, Sense, Stroke, Ui, Vec2, Widget};
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/// Position of the label relative to the knob
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pub enum LabelPosition {
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Top,
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Bottom,
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Left,
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Right,
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}
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/// Visual style of the knob indicator
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pub enum KnobStyle {
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/// A line extending from the center to the edge
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Wiper,
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/// A dot on the edge of the knob
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Dot,
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}
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/// A circular knob widget for egui that can be dragged to change a value
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///
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/// # Example
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/// ```
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/// let mut value = 0.5;
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/// Knob::new(&mut value, 0.0, 1.0, KnobStyle::Wiper)
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/// .with_size(50.0)
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/// .with_label("Volume", LabelPosition::Bottom)
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/// .with_step(0.1);
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/// ```
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pub struct Knob<'a> {
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value: &'a mut f32,
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min: f32,
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max: f32,
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size: f32,
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font_size: f32,
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stroke_width: f32,
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knob_color: Color32,
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line_color: Color32,
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text_color: Color32,
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label: Option<String>,
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label_position: LabelPosition,
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style: KnobStyle,
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label_offset: f32,
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label_format: Box<dyn Fn(f32) -> String>,
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step: Option<f32>,
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/// Minimum angle in radians.
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/// Specifies the lower bound of the knob's rotation.
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/// Expected range: 0.0 to TAU. Values outside this range are allowed if your use case requires it.
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min_angle: f32,
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/// Maximum angle in radians.
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/// Specifies the upper bound of the knob's rotation.
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/// Can be any value > `min_angle`
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/// range `max_angle` - `min_angle` > TAU is allowed but will induce multi-turn
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max_angle: f32,
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}
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impl<'a> Knob<'a> {
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/// Creates a new knob widget
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///
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/// # Arguments
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/// * `value` - Mutable reference to the value controlled by the knob
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/// * `min` - Minimum value
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/// * `max` - Maximum value
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/// * `style` - Visual style of the knob indicator
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pub fn new(value: &'a mut f32, min: f32, max: f32, style: KnobStyle) -> Self {
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Self {
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value,
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min,
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max,
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size: 40.0,
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font_size: 12.0,
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stroke_width: 2.0,
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knob_color: Color32::GRAY,
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line_color: Color32::GRAY,
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text_color: Color32::WHITE,
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label: None,
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label_position: LabelPosition::Bottom,
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style,
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label_offset: 1.0,
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label_format: Box::new(|v| format!("{:.2}", v)),
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step: None,
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// Hardcode those two angles to ENSURE backward compatibility
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min_angle: -std::f32::consts::PI,
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max_angle: std::f32::consts::PI * 0.5,
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}
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}
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/// Sets the angular sweep range of the knob
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///
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/// This controls where the knob starts and how far it can rotate. By default,
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/// knobs start at the left (180°) and sweep 270° clockwise to bottom.
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///
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/// # Arguments
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/// * `start_angle_normalized` - Starting position as fraction of full circle:
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/// - `0.0` = bottom (6 o'clock)
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/// - `0.25` = left (9 o'clock)
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/// - `0.5` = top (12 o'clock)
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/// - `0.75` = right (3 o'clock)
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/// * `range` - How far the knob can sweep as fraction of full circle:
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/// - `0.25` = quarter turn (90°)
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/// - `0.5` = half turn (180°)
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/// - `0.75` = three-quarter turn (270°)
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/// - `1.0` = full turn (360°)
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/// - Values > 1.0 create multi-turn knobs
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/// - Negative values are clamped to 0.0
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///
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/// Note: the start angle is offset by PI/2 so that `0.0` is at the bottom (6 o'clock)
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pub fn with_sweep_range(mut self, start_angle_normalized: f32, range: f32) -> Self {
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if start_angle_normalized.is_nan() || range.is_nan() {
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// Invalid input, return unchanged
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return self;
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}
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self.min_angle =
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start_angle_normalized.rem_euclid(1.) * f32::consts::TAU + f32::consts::PI / 2.;
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// A range of 1. represent a full turn
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self.max_angle = self.min_angle + range.max(0.) * f32::consts::TAU;
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self
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}
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/// Sets the size of the knob
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pub fn with_size(mut self, size: f32) -> Self {
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self.size = size;
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self
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}
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/// Sets the font size for the label
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pub fn with_font_size(mut self, size: f32) -> Self {
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self.font_size = size;
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self
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}
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/// Sets the stroke width for the knob's outline and indicator
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pub fn with_stroke_width(mut self, width: f32) -> Self {
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self.stroke_width = width;
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self
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}
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/// Sets the colors for different parts of the knob
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///
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/// # Arguments
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/// * `knob_color` - Color of the knob's outline
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/// * `line_color` - Color of the indicator
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/// * `text_color` - Color of the label text
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pub fn with_colors(
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mut self,
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knob_color: Color32,
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line_color: Color32,
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text_color: Color32,
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) -> Self {
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self.knob_color = knob_color;
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self.line_color = line_color;
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self.text_color = text_color;
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self
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}
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/// Adds a label to the knob
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///
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/// # Arguments
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/// * `label` - Text to display
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/// * `position` - Position of the label relative to the knob
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pub fn with_label(mut self, label: impl Into<String>, position: LabelPosition) -> Self {
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self.label = Some(label.into());
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self.label_position = position;
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self
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}
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/// Sets the spacing between the knob and its label
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pub fn with_label_offset(mut self, offset: f32) -> Self {
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self.label_offset = offset;
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self
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}
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/// Sets a custom format function for displaying the value
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///
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/// # Example
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/// ```
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/// # let mut value = 0.5;
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/// Knob::new(&mut value, 0.0, 1.0, KnobStyle::Wiper)
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/// .with_label_format(|v| format!("{:.1}%", v * 100.0));
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/// ```
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pub fn with_label_format(mut self, format: impl Fn(f32) -> String + 'static) -> Self {
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self.label_format = Box::new(format);
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self
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}
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/// Sets the step size for value changes
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///
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/// When set, the value will snap to discrete steps as the knob is dragged.
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pub fn with_step(mut self, step: f32) -> Self {
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self.step = Some(step);
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self
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}
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// Private
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fn compute_angle(&self) -> f32 {
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if self.min == self.max {
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self.min_angle
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} else {
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self.min_angle
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+ (*self.value - self.min) / (self.max - self.min)
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* (self.max_angle - self.min_angle)
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}
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}
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}
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impl Widget for Knob<'_> {
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fn ui(self, ui: &mut Ui) -> Response {
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let knob_size = Vec2::splat(self.size);
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let label_size = if let Some(label) = &self.label {
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let font_id = egui::FontId::proportional(self.font_size);
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let max_text = format!("{}: {}", label, (self.label_format)(self.max));
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ui.painter()
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.layout(max_text, font_id, Color32::WHITE, f32::INFINITY)
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.size()
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} else {
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Vec2::ZERO
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};
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let label_padding = 2.0;
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let adjusted_size = match self.label_position {
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LabelPosition::Top | LabelPosition::Bottom => Vec2::new(
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knob_size.x.max(label_size.x + label_padding * 2.0),
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knob_size.y + label_size.y + label_padding * 2.0 + self.label_offset,
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),
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LabelPosition::Left | LabelPosition::Right => Vec2::new(
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knob_size.x + label_size.x + label_padding * 2.0 + self.label_offset,
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knob_size.y.max(label_size.y + label_padding * 2.0),
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),
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};
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let (rect, mut response) = ui.allocate_exact_size(adjusted_size, Sense::drag());
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if response.dragged() {
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let delta = response.drag_delta().y;
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let range = self.max - self.min;
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let step = self.step.unwrap_or(range * 0.005);
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let new_value = (*self.value - delta * step).clamp(self.min, self.max);
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*self.value = if let Some(step) = self.step {
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let steps = ((new_value - self.min) / step).round();
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(self.min + steps * step).clamp(self.min, self.max)
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} else {
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new_value
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};
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response.mark_changed();
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}
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let painter = ui.painter();
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let knob_rect = match self.label_position {
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LabelPosition::Left => {
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Rect::from_min_size(rect.right_top() + Vec2::new(-knob_size.x, 0.0), knob_size)
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}
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LabelPosition::Right => Rect::from_min_size(rect.left_top(), knob_size),
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LabelPosition::Top => Rect::from_min_size(
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rect.left_bottom() + Vec2::new((rect.width() - knob_size.x) / 2.0, -knob_size.y),
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knob_size,
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),
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LabelPosition::Bottom => Rect::from_min_size(
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rect.left_top() + Vec2::new((rect.width() - knob_size.x) / 2.0, 0.0),
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knob_size,
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),
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};
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let center = knob_rect.center();
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let radius = knob_size.x / 2.0;
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let angle = self.compute_angle();
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let knob_hovered = response.hovered();
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let knob_color = if knob_hovered {
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self.knob_color.linear_multiply(1.2)
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} else {
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self.knob_color
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};
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painter.circle_stroke(center, radius, Stroke::new(self.stroke_width, knob_color));
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match self.style {
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KnobStyle::Wiper => {
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let pointer = center + Vec2::angled(angle) * (radius * 0.7);
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painter.line_segment(
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[center, pointer],
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Stroke::new(self.stroke_width * 1.5, self.line_color),
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);
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}
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KnobStyle::Dot => {
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let dot_pos = center + Vec2::angled(angle) * (radius * 0.7);
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painter.circle_filled(dot_pos, self.stroke_width * 1.5, self.line_color);
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}
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}
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if let Some(label) = self.label {
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let label_text = format!("{}: {}", label, (self.label_format)(*self.value));
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let font_id = egui::FontId::proportional(self.font_size);
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let (label_pos, alignment) = match self.label_position {
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LabelPosition::Top => (
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Vec2::new(
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rect.center().x,
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rect.min.y - self.label_offset + label_padding,
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),
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Align2::CENTER_TOP,
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),
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LabelPosition::Bottom => (
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Vec2::new(rect.center().x, rect.max.y + self.label_offset),
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Align2::CENTER_BOTTOM,
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),
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LabelPosition::Left => (
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Vec2::new(rect.min.x - self.label_offset, rect.center().y),
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Align2::LEFT_CENTER,
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),
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LabelPosition::Right => (
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Vec2::new(rect.max.x + self.label_offset, rect.center().y),
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Align2::RIGHT_CENTER,
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),
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};
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ui.painter().text(
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label_pos.to_pos2(),
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alignment,
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label_text,
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font_id,
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self.text_color,
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);
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}
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// Draw the bounding rect
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//painter.rect_stroke(rect, 0.0, Stroke::new(1.0, Color32::RED));
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response
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}
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}
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