fix: knob size

This commit is contained in:
2025-02-03 15:50:55 +03:00
parent b20a393479
commit 6a49e6f961

View File

@@ -81,7 +81,7 @@ impl<'a> Knob<'a> {
impl Widget for Knob<'_> {
fn ui(self, ui: &mut Ui) -> Response {
let desired_size = Vec2::splat(self.size);
let knob_size = Vec2::splat(self.size);
let label_size = if let Some(label) = &self.label {
let font_id = egui::FontId::proportional(self.font_size);
@@ -97,8 +97,17 @@ impl Widget for Knob<'_> {
Vec2::ZERO
};
// Adjust desired size to include label space
let adjusted_size = Vec2::new(desired_size.x, desired_size.y + label_size.y + 12.0); // 12.0 is an offset for spacing
let label_padding = 12.0;
let adjusted_size = match self.label_position {
LabelPosition::Top | LabelPosition::Bottom => {
Vec2::new(knob_size.x, knob_size.y + label_size.y + label_padding)
}
LabelPosition::Left | LabelPosition::Right => {
Vec2::new(knob_size.x + label_size.x + label_padding, knob_size.y)
}
};
let (rect, response) = ui.allocate_exact_size(adjusted_size, Sense::drag());
if response.dragged() {
@@ -110,7 +119,7 @@ impl Widget for Knob<'_> {
let painter = ui.painter();
let center = rect.center();
let radius = rect.width() / 2.0;
let radius = knob_size.x / 2.0;
let angle = (*self.value - self.min) / (self.max - self.min) * std::f32::consts::PI * 1.5
- std::f32::consts::PI;
@@ -147,19 +156,21 @@ impl Widget for Knob<'_> {
)
.size();
let label_offset = 12.0;
let label_offset = label_padding;
let label_pos = match self.label_position {
LabelPosition::Top => {
center + Vec2::new(-text_size.x / 2.0, -radius - label_offset - text_size.y)
rect.center()
+ Vec2::new(-text_size.x / 2.0, -radius - label_offset - text_size.y)
}
LabelPosition::Bottom => {
center + Vec2::new(-text_size.x / 2.0, radius + label_offset)
rect.center() + Vec2::new(-text_size.x / 2.0, radius + label_offset)
}
LabelPosition::Left => {
center + Vec2::new(-radius - label_offset - text_size.x, -text_size.y / 2.0)
rect.center()
+ Vec2::new(-radius - label_offset - text_size.x, -text_size.y / 2.0)
}
LabelPosition::Right => {
center + Vec2::new(radius + label_offset, -text_size.y / 2.0)
rect.center() + Vec2::new(radius + label_offset, -text_size.y / 2.0)
}
};